Atorah - Fragmenta
About the Project
Atorah - Fragmenta is a single-player, turn-based JRPG about a mystical journey between the real world and the spiritual realm. Set on Mont Blanc, the game mixes overworld and dungeon exploration with a turn-based combat system where every character has a unique fighting style and the player keeps an active role through timed inputs during each action.
The project is currently in the vertical slice phase. For more information visit quinthosgames.com.
The Game
Atorah - Fragmenta is developed in Unreal Engine 5 in C++, targeting Windows, PS5 and Xbox Series X. Combat is built on the Gameplay Ability System, with a dedicated battle flow, cinematic camera direction and an interactive music and audio layer. Enemy behaviour is driven by AI personalities authored with an in-house tool, Anima Studio, that lets designers create, train and export the profiles used by the enemies in game.
My Contribution
I am the lead developer and the only developer of the project. I designed and implemented the game architecture and all of its systems in Unreal Engine 5, from exploration, combat and battle flow to camera, audio and the Anima Studio tool for the AI enemy personalities.
Key Features
Active Turn-Based Combat
Turn-based battles with active inputs, where each party member has unique combat mechanics.
Emotive System
An emotive bar tied to five element/emotion pairs that changes abilities and enemy behaviour.
Exploration
Overworld map and linear dungeons with checkpoints, Ki recovery spots, secret areas and elemental biomes.
AI Enemy Personalities
Enemies driven by AI personality profiles authored and trained with Anima Studio.